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Flutter 体验二(package开发)

Flutter 只是一个 UI 框架,对于一些系统调用或者各自平台的的特有实现需要开发者自行编写 package,通过在 package 内实现不同平台的调用方式,以这样的方式进行适配.今天记录下怎样在不同平台编写 package.由于自己不会 iOS,所以只是实现一个简单的 Android Toast.iOS 端使用定时的UIAlertView去模拟.

新建 package

我的工具是 Android Studio,首先在项目根目录下new->module->选择 Fullter package,点击 next,然后看到这个界面Flutter 目录结构修改报名和描述,并且选择自己的 Flutter SDK 目录,最后点击 finish.一个新的 package 就新建完成了.当然如果使用 VSCode 的话也可以使用命令行新建 package.
package目录如下图所示结构说明

Android 端实现,即在这这里编写原生调用代码
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public class FlutterToastPlugin implements MethodCallHandler {
private static final String TAG = "FlutterToastPlugin";

private static Context context;

/**
* Plugin registration.
*/
public static void registerWith(Registrar registrar) {
context = registrar.context();
final MethodChannel channel = new MethodChannel(registrar.messenger(), "flutter_toast");//这里的 flutter_toast 包名不可修改,需要和iOS保持一直这样才可以调用生效.
channel.setMethodCallHandler(new FlutterToastPlugin());
}

@Override
public void onMethodCall(MethodCall call, Result result) {
String message = call.argument("message");//获取 flutter 传入的参数
//获取传入的方法名,调用相应的不同逻辑
switch (call.method) {
case "showToast":
Toast.makeText(context, message, Toast.LENGTH_SHORT).show();
break;
case "showLongToast":
Toast.makeText(context, message, Toast.LENGTH_LONG).show();
break;
case "getPlatformVersion":
//默认实现
result.success("Android " + android.os.Build.VERSION.RELEASE);
break;
default:
result.notImplemented();
}
}
package 项目入口,我们可以在这里调用本身实现的功能,选择此文件 run 及时查看效果
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import 'dart:async';

import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_toast/flutter_toast.dart';

void main() => runApp(new MyApp());

class MyApp extends StatefulWidget {
@override
_MyAppState createState() => new _MyAppState();
}

class _MyAppState extends State<MyApp> {
String _platformVersion = 'Unknown';

@override
void initState() {
super.initState();
initPlatformState();
}

Future<void> initPlatformState() async {
String platformVersion;
try {
//默认实现调用手机系统版本号
platformVersion = await FlutterToast.platformVersion;
} on PlatformException {
platformVersion = 'Failed to get platform version.';
}

if (!mounted) return;
setState(() {
_platformVersion = platformVersion;
});
//调用实现.showToast 即原生代码的的方法名 call.method, test toast 即原生代码的参数call.argument("message")
FlutterToast.showToast("test toast");
}

@override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
appBar: new AppBar(
title: const Text('Plugin example app'),
),
body: new Center(
child: new Text('Running on: $_platformVersion\n'),
),
),
);
}
}
iOS 端实现 由于自己不会 Object-C 所以代码很简单,很容易看懂

&#123;% codeblock lang:objc %&#125;
#import “FlutterToastPlugin.h”

@implementation FlutterToastPlugin

  • (void)registerWithRegistrar:(NSObject)registrar {
    FlutterMethodChannel
    channel = [FlutterMethodChannel
    methodChannelWithName:@”flutter_toast”
    binaryMessenger:[registrar messenger]];
    FlutterToastPlugin* instance = [[FlutterToastPlugin alloc] init];
    [registrar addMethodCallDelegate:instance channel:channel];
    }
  • (void)handleMethodCall:(FlutterMethodCall*)call result:(FlutterResult)result {
    if ([@”getPlatformVersion” isEqualToString:call.method]) {
    //默认实现
    result([@”iOS “ stringByAppendingString:[[UIDevice currentDevice] systemVersion]]);
    }else if([@”showToast” isEqualToString:call.method]) {//判断调用方法名
    //获取调用参数
    NSString *msg = call.arguments[@”message”];
    UIAlertView *alert = [[UIAlertView alloc]
    initWithTitle:nil
    message:msg
    delegate:nil
    cancelButtonTitle:nil
    otherButtonTitles:nil, nil];
    [alert show];
    double duration = 0.5;
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(duration * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    [alert dismissWithClickedButtonIndex:0 animated:YES];
    });
    }else if([@”showLongToast” isEqualToString:call.method]) {
    NSString *msg = call.arguments[@”message”];
    UIAlertView *alert = [[UIAlertView alloc]
    initWithTitle:nil
    message:msg
    delegate:nil
    cancelButtonTitle:nil
    otherButtonTitles:nil, nil];
    [alert show];
    double duration = 1;
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(duration * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    [alert dismissWithClickedButtonIndex:0 animated:YES];
    });
    }else {
    result(FlutterMethodNotImplemented);
    }
    }

@end
&#123;% endcodeblock %&#125;
若第一次把 package 运行在 iOS 端会提示错误,按照提示依次执行 brew install cocoapodspod setup ,等待安装完成后,再次运行就可以在模拟器查看效果了.

Flutter 桥接代码实现
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 import 'dart:async';

import 'package:flutter/services.dart';

class FlutterToast {
static const MethodChannel _channel = const MethodChannel('flutter_toast');
//默认实现
static Future<String> get platformVersion async {
final String version = await _channel.invokeMethod('getPlatformVersion');
return version;
}
//对外提供调用的方法
static void showToast(String message) {
//showToast 即调用原生的方法名, message 即调用原生的参数名,必须要一致否则无法调用
_channel.invokeMethod("showToast", {
"message": message,
});
}

static void showLongToast(String message) {
_channel.invokeMethod("showLongToast", {
"message": message,
});
}
}

总结

Flutter 插件编写逻辑还是很简单,具体的实现方式还没有具体研究,有时间需要大概理解原理,这样也又便于编程思维的开拓.通过这个 demo,熟悉了插件编写方式,对于一些 Flutter 不支持的功能就可以让原生实现,比如嵌入WebView就可以通过原生提供实现.
GitHub地址
在线编写Flutter实时预览